Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
941. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.11 00:20:00
|
942. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Originally by: xRazoRx Edited by: xRazoRx on 06/10/2009 12:54:31 Supportin~ But don't we already have Mael for ****************** shieldtanking? Tempest will be passive tanking +gank (same like the Megathron) where as Maelstrom will ...
- by Pattern Clarc - at 2009.10.06 15:28:00
|
943. Dominion Titan Feedback - in Test Server Feedback [original thread]
So, what is the new Dread role now exactly? All the capitals have apparently been designed to destroy dreads, and without POS's and the tracking nerf to turret tracking, i'm not quite sure that the point of flying one will be post Domination? __...
- by Pattern Clarc - at 2009.10.06 15:20:00
|
944. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 05/10/2009 15:43:55 So much nonesense. So, your solo Tempest with artillery can not one shot an RR'ed battleship. So... how about a gang of tempests and maelstroms? To many people are looking at the changes throug...
- by Pattern Clarc - at 2009.10.05 15:43:00
|
945. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So people can't really understand how ungrouped guns avoid overkill?? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.05 15:17:00
|
946. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Tiger's Spirit Man 1 gun can kill a frig without change. I need to make 6x1 group ? /sarcasm off But a full group can't kill a cruiser. So nothing changes just use your brain. I'm pretty sure you can one shot an untanked ...
- by Pattern Clarc - at 2009.10.05 13:38:00
|
947. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Tiger's Spirit "I dont understood you guys. Splited weapon not solve anything. What terrible idea, who figured out this ? If You split your weapons nothing will change. Not in PvP nothing in PvE. Do you really not get it...
- by Pattern Clarc - at 2009.10.05 12:30:00
|
948. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Just for everyone else, 1400mm cycle time with 3 gyro's is about 16.5 seconds. Splitting your weapons means that less DPS is wasted on overkill, which might be useful for dealing with frigs and cruisers in missions. ____ Domination Balance (O...
- by Pattern Clarc - at 2009.10.05 11:51:00
|
949. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Dinamita Tona Apart of FACT that we WON'T agree what changes for minmatar ships are best ones (that is due the FACT that each of us use ships in HIS OWN way for his own task, that's direct consequence of so known versatility...
- by Pattern Clarc - at 2009.10.05 10:11:00
|
950. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Changes Made mostly due to test server feedback. ò Hail tracking modifier lowered to 0.75 (from 0.5) resulting in a 25% reduction in tracking speed penalty (same as barrage) ò Sisi modifications taken into account ò sisi projectile ammo changes ...
- by Pattern Clarc - at 2009.10.05 09:04:00
|
951. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
AC's need more range (and more damage than lasers at point blank range) Artillery can't have the poorest damage, the poorest tracking and the poorest range, even if there cappless, have high alpha and fall off. Something has to give. The ammo tr...
- by Pattern Clarc - at 2009.10.04 16:32:00
|
952. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Edited by: Pattern Clarc on 04/10/2009 12:16:18 Originally by: Ecky X I support Typhoon changes, there is now NO reason to fit crappy large projectiles. I would rather the Tempest be a shield tanker. As stated, we have plenty of arm...
- by Pattern Clarc - at 2009.10.04 12:16:00
|
953. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Roemy Schneider scorp is a shield tanker...? I see what you did there ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.01 19:34:00
|
954. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Volir What if CCP changed the damage formula in falloff? optimal 100% damage 1 falloff 75% damage 2 falloff 0% damage A formula that is similar to this is. 1- 1/8 * (x^2) - 1/16 * (x^3) where x is the number of fall-offs. ...
- by Pattern Clarc - at 2009.10.01 14:17:00
|
955. [Proposal] New Enviroments - in Assembly Hall [original thread]
____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.01 13:44:00
|
956. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Sebroth I like the idea of making the tempest hull armor tankers. Why? This is why: MaelstromSheild + Turret weapon platform TempestArmor + Turret TyphoonArmor + 'hybrid' If the tempest hull would be more of a shield tanke...
- by Pattern Clarc - at 2009.10.01 13:25:00
|
957. [Proposal] Active Tanking - in Assembly Hall [original thread]
Originally by: Foolish Bob I just said what it was for. It's for giving (temporary) cap stability (or letting your cap last longer - depends on what your bag is) when you wouldn't normally have it. For example a tackle vengeance may run i...
- by Pattern Clarc - at 2009.10.01 13:01:00
|
958. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So you get +75% more alpha and now you complain that this isn't an improvement? /o\ This is why you will not get nice things. As for the tracking enhancer/computer changes, fall off does not currently stacking penalise correctly. I'm not sure ...
- by Pattern Clarc - at 2009.10.01 11:28:00
|
959. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Originally by: Tozmeister I quite like the falloff mechanic. Seems a much more natural thing than the lasers' cliffside drop off in DPS. We are discussing this in the test server feed back thread on navy ships and generally agree that a T...
- by Pattern Clarc - at 2009.09.30 19:44:00
|
960. [Proposal] Active Tanking - in Assembly Hall [original thread]
Originally by: Jason Edwards Active tanking just isnt there. I see lots of good eve vids with active tanks... but in real pvp... active tanks just dont work. You die so quickly that u dont get rep cycles in. The extra 10% wont change much....
- by Pattern Clarc - at 2009.09.30 19:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |